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Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts

21 June 2013

"Load" - Taking me back to the 80's


Hello readers,

When browsing the internet for new and inspiring pieces of CGI work, more often than not you will find yourself looking at the same thing over and over again. Taking no credit away from any of the artists or the work they have produced, the content always seems to fall under the same old genres (Sci-fi along with fantasy creatures and monsters). So when you come across work that does not fall into these genres it tends to stand out and is generally really well executed. 

Video courtesy of Vimeo and Brian Sorensen.

"Load", by Brian Sorensen, is a video that was created as part of his graduation project in Digital Media. The video which takes place in a 1980's setting including a classroom oozes 80's nostalgia. What works well in setting up the scene is the carefully chosen computer hardware and well placed scene assets. This includes the Commodore 64 which is an iconic piece of kit from the era to the 80's movie posters such as Tron and Blade Runner.

What really makes this scene for me is the subtle use of depth of field and attention to detail throughout the scene. The handwritten text on the cassette tape is a really nice touch and the dust on the camera lens.

The lighting is really well balanced due to the right amount of contrast to set the mood throughout, with the blue glow from the monitor adding a very nice touch also.

My favorite aspect of this scene has to be the music, starting with the classic 80's style Synth that develops into the piano score towards the end.

This scene doesn't scream and shout, it is a very classy piece of work that captures everything we associate with that era of technology.

I looking forward to hearing your thoughts on this subject.

Happy reading

Ryan Blackburn - Media Productions
www.sovibrant.co.uk 


5 February 2013

The future of gaming


Hi everyone,

I just wanted to quickly blog a video that I have come across while browsing Youtube for all things CGI.

This video ties in with my previous posts on Euclideon : Unlimited Detail and describes how the future of gaming and realtime graphics could look. It focuses on the purely technical aspect of how the games engines work and what is in the pipeline for future release.


Click here for the Youtube video on Future computing speculation.


I especially like the comparisons this video makes between the different possible technologies. As well as this it offers a good insight into things to come and also a little nostalgia for all of those old-school gamers out there.


Happy reading


Media productions
www.sovibrant.co.uk


28 January 2013

CGI Inspiration - Snow


Hi everyone,

Whilst browsing the internet I recently came across the latest in CGarchitect's "Inspiration" features.



This one is based around snowy 3D visuals and really does showcase some amazing skills. There are quite a few visuals in the post but I have only shown a select few of my personal favourites here. 




Be sure to check out the link below for the full post and I hope the images are as inspiring to you as they were to me.


Click here for the full feature on CGarchitect.com


Happy reading


Media productions
www.sovibrant.co.uk



6 September 2012

Glassolutions - Saint-Gobain - 3D Visualisation


Hi everyone,

Busy times! We are all working hard on a wide range of exciting projects at the moment and will be starting to use our blog to share more of these with you over the coming months.

We have recently completed our first project for leading glass manufacturer Glassolutions, part of the Saint-Gobain group. We love working with clients who allow us to push the boundaries of their industry and with Glassolutions we have been doing just that. We have been combining our interior design and CGI skills to develop a range of virtual environments designed with Glassolution's exciting new product ranges. The environments aim to showcase the creativity, possibilities and quality of their glass-based products, without any of the unnecessary expense and hassle of building real-world environments. The finished visuals will be used in a number of ways including as part of Glassolutions new interactive online web tool 

So...Photo-real, high quality, precise and most importantly creative.

With the VRay buffer set to legendary, here are some of the results...


HOTEL LOBBY - Image property of Glassolutions


HOTEL BATHROOM - Image property of Glassolutions
HOTEL BEDROOM  - Image property of Glassolutions
Glassolutions is the UK's leading provider of glass and glazing solutions to the architectural, construction, building maintenance, door and window and insurance repair sectors.


COMMERCIAL LOBBY  - Image property of Glassolutions
COMMERCIAL OFFICE  - Image property of Glassolutions
COMMERCIAL BOARDROOM  - Image property of Glassolutions
Using a virtual showroom approach Glassolutions are able to quickly change the look and feel of the environments and can also add new areas and products at a much lower cost than if creating visuals from scratch.


RESTAURANT  - Image property of Glassolutions

SHOPPING CENTRE  - Image property of Glassolutions
The project has been a pleasure to work on and being part of a multi-disciplinary team it's always brilliant to combine our creative skills and work with great clients who think big! 




I’m very pleased with the CGI work that SoVibrant produced for us, both in terms of the realism of the renders and the actual design of each environment. The team worked effectively to interpret the brief, using their in-house interior design team, and we kept the project on schedule. - Kathryn Dalgleish - Commercial Sector - Glassolutions

RETAIL   - Image property of Glassolutions


3D & Media
www.sovibrant.co.uk


4 September 2012

Design Classic no.246: Ferrari Dino

Named after Enzo Ferrari's late son, the Dino was Ferrari's attempt at a low cost sports car - originally to be branded without the Ferrari name which was to be reserved for twelve cylinder models.

image from cgsociety.org

Designed by Pininfarina and built at the Scaglietti works over the road from the Ferrari Maranello plant, the Dino was produced between '68 and '75. The mid-engined, rear wheel drive Dino was available with either a 2.0 or 2.4 litre V6, hence the names 206 and 246.

image from cgsociety.org

These images show the beauty of the Dino, now heralded as as a design classic of the 1970's, but are actually CGIs produced in Lightwave by Matthew Clark (portfolio).

image from cgsociety.org
Design Classics at SoVibrant www.SoVibrant.co.uk

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3 July 2012

Is CGI ruining cinema?



Hi everyone,

Having recently been to see the movie Prometheus, I have decided to somewhat voice my opinions on a controversial subject which I believe in strongly and would like to know your points of view.

Having worked in various facets of the CGI industry ranging from games design to interior 3D visualisation, I have finally come to the belief that CGI in movies is slowly destroying the industry. My career has always been in CGI in some way or other and it is always what I have been most passionate about. Unfortunately I do think that is it being over-used or not used correctly by the vast majority of movies at the moment.


Close-up image of an Alien from the movie Aliens
ALIEN CLOSE-UP

Gone are the days of classic movie storylines such as Apocalypse Now or the original Alien movies (well, 1 and 2 anyway) and even the brilliant Blade Runner. A vast majority of the budget of a movie is now being invested in the visual effects as opposed to more important areas such as telling a good story or building an emotional attachment to the scenes and people in the movie.

image of Yoda - Starwars Return of the Jedi
YODA - STARWARS

Many people will argue that CGI has enhanced the movie-goers experience by more realistically immersing them into a movie. I agree more than anyone that CGI has its place in cinema and is a complete necessity now. It allows us to create and portray visual aspects of a movie which are simply impossible without it. The problem is that it needs to be used wisely and in the right places. Take, for example, the recent movie Prometheus (don't worry there are no plot spoilers for those of you who haven't seen it) compared to its classic counterpart Alien or Aliens even. The mood and atmosphere that Ridley Scott achieved in the previous films vastly surpasses that has been achieved in his most recent work. The look of CGI is in no way a replacement for an actual scene or a physical entity sharing the screen with the actors. The original aliens had a real physical presence and you could literally feel them sneaking up behind the characters in the movie. This was because it was all created through clever use of prosthetics and make-up and actual people wearing alien suits etc. In recent movies, the CGI characters just don't embody anywhere near the same feel of actually being in the scene. I don't think it is down to the skill of the CGI artists at all as they are amazing at what they do. I just believe that there is no replacement for an actual being, as it were, sharing the camera with the actors in a movie.

Image of a newly "born" alien infant from the Alien saga of movies
ALIEN INFANT

One consequence of the above issue is that the acting of the main characters in a film is also compromised. When face to face with an actual Alien or creature, the actors in a movie are much more convincing in what they are trying to portray. However, when they are simply in front of a green screen with nothing more than a little guidance, it must be much harder for them to come across as believable. 

Shot of the model of the Blade Runner city
BLADE RUNNER

The truth is that in today's cinema experience, there aren't many new and fresh ideas. Originality has all but left the minds of most movie writers these days and the fact that so much focus is put on the visual impact of a film is just making this situation worse. We are in need of original and engaging stories that rely more on the characters and plot than just wowing us with amazing effects.

Image of the alien creature from the 80's movie - Predator
PREDATOR

Another problem is the way the critics are assessing and reviewing films at the moment. They are simply reinforcing this false economy by evaluating movies based greatly on their visual impact alone. How amazing the CGI is plays a very large part of how good a rating a movie gets these days and that simply shouldn't be the case.

Image of the Alien from the Alien Saga of movies
ALIEN

As a closing note, think back to movies with little to no CGI intervention. Terminator, Dog Soldiers, Alien/Aliens, Predator, Jacob's Ladder, Blade Runner etc... The list goes on and on. One thing you will notice is that these are not massively recent films. The above obviously have visual effects which are a requirement of every movie really. What they don't have is an over use and reliance on virtual characters or virtual scenes and such to portray the atmosphere of the film. This is how movies should be made, to engage us and draw us into the story, while the visual aspect should aid in keeping us there.

Image of the Robot from Terminator
TERMINATOR

I am very interested in hearing your comments and points of view on this discussion and thanks for reading.


3D & Media