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Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

5 July 2013

Alberto trujillo - A visual for his son's birthday


Hello readers,

I have often spoken about the motivations behind producing a piece of digital art and posed the question of what drives you at the very start of a project. Working for a company that prides itself on the strength of narrative within its designs, understanding the importance of conceptual thinking is one of the areas I have really been pushing myself to develop.  I have really learned that it is essential to always try to have this deeper meaning behind my creations in order to drive my concepts to become truly original.

Today I bring you a piece of artwork I found on 3dtotal by a digital artist Alberto Trujillo. This visual was created for his son's birthday. His son was too young to appreciate the effort, complexity and energy that went into creating this piece at the time but hopes that it will be appreciated one day! 

The motivation that Albert Trujillo used to fuel this piece came from dreams of waking up in his bedroom as a child and seeing that it had miraculously come to life. I feel he has really captured this child-like wonder and emotion in the image he has produced.  The assets that have been modeled were selected specifically to capture and portray the excitement and wonder of a child's imagination. 

The models in this scene were created using various different software, with the majority of  them being created using Zbrush. This included the trees, characters and a lot of the scene assets. The final composition was compiled in Nuke.

Albert Trujillo really managed to make this scene feel magical. Particularly through the use of lighting and depth. The artist creates an empathy within the image by showing the child being surrounded by his favorite toys which are presented as his friends. I think most of us would be able to relate to this, as we all found friendship in our favorite toys growing up.

Visuals like this reveal more and more details the longer you look at them, highlighting the thought and craft that went into developing them. This is a signature of lot of Alberto Trujillo's work.

The most impressive part of this scene has to be the incredibly detailed model of the child, especially the expression that has been captured on his face. Personally I think this feeling of enchantment epitomises what this visual is all about, and demonstrates the refined talent Trujillo has.

I look forward to hearing your thoughts on this image.

Ryan Blackburn - Media Productions


18 January 2013

The creation of R'ha


Hello readers,

My name is Ryan and welcome to my first blog since joining the SoVibrant family, but first a little about me. I am the newest member of the Media Productions team and I am extremely excited to be working with such a hugely talented and inspiring group of people. 


 

For my first blog I would like to bring to your attention to a Sci-fi short movie created by Kaleb Lechowski, a 22 year old student during the first year of his animation degree. In just seven months he was able to produce an animation with a high level of visual quality as well as a good narrative. Even if it is not that original, it leaves you wanting more. 



This work was completed using software such as Blender, Zbrush, Autodesk Maya, Nuke and Adobe After Effects. In my opinion an amazing achievement considering the quality of the final output, the time it took to create and the fact that he is mostly self taught. It just shows that you don't need a huge budget to create a piece of film that has character and substance, just dedication and talent. I see a bright future for Kaleb, hopefully you will feel the same.





Happy reading.

Ryan Blackburn - Media Productions
www.sovibrant.co.uk


24 August 2012

Artist of the Week : Fausto De Martini


Good morning readers

Today we bring you a 3D artist from Huntington Beach, USA. Frausto De Martin has worked in the gaming industry for a number of years now and has made a name for himself creating some of the most realistic creatures and characters in 3D using software like 3ds Max and Mudbox. 

The software aside his actual designs are inspiring. The way his concepts mix organic anatomy with the hard surfaces of nuts, bolts and metal is brilliant.

If you are interested in learning more about Fausto please visit his Gnomon workshop page where he is planning to do a live workshop.


Enjoy



Sovibrant / Artist of the Week


25 July 2012

Artist of the Week : Scott Robertson


Good morning readers.

Today we bring you a true legend in the industrial design industry. Being a lecturer at the Art Center in Los Angeles, as well as creating numerous training DVDs and books. Scott Robertson is the antithesis of the phrase "those who cant, teach"

Please find below a few pages from his latest book "DRIVE" which shows some of his best vehicle designs from the past year or so.

Enjoy.











Sovibrant / Artist of the Week

9 July 2012

Artist of the Week : David Levy



Good afternoon readers.

This week we bring you the work of the lead Concept Artist's for Ridley Scott's Prometheus. 
David Levy has spent the past few years travelling the world on his way to the top. He started his career studying Industrial Design and Architecture in France and the Netherlands before taking a one way ticket across the pond to begin his role as a lead concept artist in Los Angeles. 

He has worked on many movies and games in the last few years including Tron Legacy, Prince of Persia, Assassins Creed and just recently Prometheus.

Let's take a look at a small selection of his work from the past few years.

Enjoy!













Sovibrant / Artist of the Week

2 July 2012

Artist of the Week : Francesco Corvino

Good afternoon readers and welcome to another instalment of Artist of the week.


This week we bring you Francesco Corvino, an amazing matte painter from Los Angeles. Francesco has just recently finished working on Wrath of the Titans and Abraham Lincoln - Vampire Hunter. He has also created incredible pieces of artwork for TV commercials for big names like Mercedes and Gillette.

At a young age Francesco had an eye for environment and landscape design and had a love for architecture. In 2009 he attended the Gnomon School of Visual Effects in Hollywood where his primary focus was the creation of Digital Matte Painting and Concept Design. 

Nowadays Francesco is working at The Aaron Sims Company in LA.

Let's take a look at some of his most recent work.













Sovibrant / Artist of the Week

3 May 2012

Artist of the Week : Anthill Films



Good morning readers. This week SoVibrant introduces you to an up and coming film studio from the US called "Anthill". 

These guys are at the pinnacle of extreme sports film making and we've chosen these as our artist of the week due to the innovation and creativity that is put into every shot filmed. 

Whether it's the wired rig's placed high up in the trees or the painstaking time spent editing and post producing. This small studio is definitely at the head of the game putting just as much effort and time into their movies as you would a Hollywood blockbuster.

Check out some of the latest trailers and demo reels from this studio.



"Anthill Demo Reel"


"Strength in Numbers"


"Follow Me"

SoVibrant / Artist of the Week

27 March 2012

Artist of the Week : Bastien Grivet


Good morning readers and welcome to another instalment of SoVibrant's Artist of the Week.  This week we bring you Bastien Grivet, an up and coming digital artist based in Montpellier, France. 

With innovative concepts and an incredible talent for painting depth and atmosphere. Grivet is definitely an artist to watch out for in the years to come. 

To check out more of his work visit the link : http://grivetart.com/








SoVibrant / Artist of the Week