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Showing posts with label Alien. Show all posts
Showing posts with label Alien. Show all posts

18 January 2013

The creation of R'ha


Hello readers,

My name is Ryan and welcome to my first blog since joining the SoVibrant family, but first a little about me. I am the newest member of the Media Productions team and I am extremely excited to be working with such a hugely talented and inspiring group of people. 


 

For my first blog I would like to bring to your attention to a Sci-fi short movie created by Kaleb Lechowski, a 22 year old student during the first year of his animation degree. In just seven months he was able to produce an animation with a high level of visual quality as well as a good narrative. Even if it is not that original, it leaves you wanting more. 



This work was completed using software such as Blender, Zbrush, Autodesk Maya, Nuke and Adobe After Effects. In my opinion an amazing achievement considering the quality of the final output, the time it took to create and the fact that he is mostly self taught. It just shows that you don't need a huge budget to create a piece of film that has character and substance, just dedication and talent. I see a bright future for Kaleb, hopefully you will feel the same.





Happy reading.

Ryan Blackburn - Media Productions
www.sovibrant.co.uk


24 August 2012

Artist of the Week : Fausto De Martini


Good morning readers

Today we bring you a 3D artist from Huntington Beach, USA. Frausto De Martin has worked in the gaming industry for a number of years now and has made a name for himself creating some of the most realistic creatures and characters in 3D using software like 3ds Max and Mudbox. 

The software aside his actual designs are inspiring. The way his concepts mix organic anatomy with the hard surfaces of nuts, bolts and metal is brilliant.

If you are interested in learning more about Fausto please visit his Gnomon workshop page where he is planning to do a live workshop.


Enjoy



Sovibrant / Artist of the Week


25 July 2012

Artist of the Week : Scott Robertson


Good morning readers.

Today we bring you a true legend in the industrial design industry. Being a lecturer at the Art Center in Los Angeles, as well as creating numerous training DVDs and books. Scott Robertson is the antithesis of the phrase "those who cant, teach"

Please find below a few pages from his latest book "DRIVE" which shows some of his best vehicle designs from the past year or so.

Enjoy.











Sovibrant / Artist of the Week

9 July 2012

Artist of the Week : David Levy



Good afternoon readers.

This week we bring you the work of the lead Concept Artist's for Ridley Scott's Prometheus. 
David Levy has spent the past few years travelling the world on his way to the top. He started his career studying Industrial Design and Architecture in France and the Netherlands before taking a one way ticket across the pond to begin his role as a lead concept artist in Los Angeles. 

He has worked on many movies and games in the last few years including Tron Legacy, Prince of Persia, Assassins Creed and just recently Prometheus.

Let's take a look at a small selection of his work from the past few years.

Enjoy!













Sovibrant / Artist of the Week

3 July 2012

Is CGI ruining cinema?



Hi everyone,

Having recently been to see the movie Prometheus, I have decided to somewhat voice my opinions on a controversial subject which I believe in strongly and would like to know your points of view.

Having worked in various facets of the CGI industry ranging from games design to interior 3D visualisation, I have finally come to the belief that CGI in movies is slowly destroying the industry. My career has always been in CGI in some way or other and it is always what I have been most passionate about. Unfortunately I do think that is it being over-used or not used correctly by the vast majority of movies at the moment.


Close-up image of an Alien from the movie Aliens
ALIEN CLOSE-UP

Gone are the days of classic movie storylines such as Apocalypse Now or the original Alien movies (well, 1 and 2 anyway) and even the brilliant Blade Runner. A vast majority of the budget of a movie is now being invested in the visual effects as opposed to more important areas such as telling a good story or building an emotional attachment to the scenes and people in the movie.

image of Yoda - Starwars Return of the Jedi
YODA - STARWARS

Many people will argue that CGI has enhanced the movie-goers experience by more realistically immersing them into a movie. I agree more than anyone that CGI has its place in cinema and is a complete necessity now. It allows us to create and portray visual aspects of a movie which are simply impossible without it. The problem is that it needs to be used wisely and in the right places. Take, for example, the recent movie Prometheus (don't worry there are no plot spoilers for those of you who haven't seen it) compared to its classic counterpart Alien or Aliens even. The mood and atmosphere that Ridley Scott achieved in the previous films vastly surpasses that has been achieved in his most recent work. The look of CGI is in no way a replacement for an actual scene or a physical entity sharing the screen with the actors. The original aliens had a real physical presence and you could literally feel them sneaking up behind the characters in the movie. This was because it was all created through clever use of prosthetics and make-up and actual people wearing alien suits etc. In recent movies, the CGI characters just don't embody anywhere near the same feel of actually being in the scene. I don't think it is down to the skill of the CGI artists at all as they are amazing at what they do. I just believe that there is no replacement for an actual being, as it were, sharing the camera with the actors in a movie.

Image of a newly "born" alien infant from the Alien saga of movies
ALIEN INFANT

One consequence of the above issue is that the acting of the main characters in a film is also compromised. When face to face with an actual Alien or creature, the actors in a movie are much more convincing in what they are trying to portray. However, when they are simply in front of a green screen with nothing more than a little guidance, it must be much harder for them to come across as believable. 

Shot of the model of the Blade Runner city
BLADE RUNNER

The truth is that in today's cinema experience, there aren't many new and fresh ideas. Originality has all but left the minds of most movie writers these days and the fact that so much focus is put on the visual impact of a film is just making this situation worse. We are in need of original and engaging stories that rely more on the characters and plot than just wowing us with amazing effects.

Image of the alien creature from the 80's movie - Predator
PREDATOR

Another problem is the way the critics are assessing and reviewing films at the moment. They are simply reinforcing this false economy by evaluating movies based greatly on their visual impact alone. How amazing the CGI is plays a very large part of how good a rating a movie gets these days and that simply shouldn't be the case.

Image of the Alien from the Alien Saga of movies
ALIEN

As a closing note, think back to movies with little to no CGI intervention. Terminator, Dog Soldiers, Alien/Aliens, Predator, Jacob's Ladder, Blade Runner etc... The list goes on and on. One thing you will notice is that these are not massively recent films. The above obviously have visual effects which are a requirement of every movie really. What they don't have is an over use and reliance on virtual characters or virtual scenes and such to portray the atmosphere of the film. This is how movies should be made, to engage us and draw us into the story, while the visual aspect should aid in keeping us there.

Image of the Robot from Terminator
TERMINATOR

I am very interested in hearing your comments and points of view on this discussion and thanks for reading.


3D & Media

2 July 2012

Artist of the Week : Francesco Corvino

Good afternoon readers and welcome to another instalment of Artist of the week.


This week we bring you Francesco Corvino, an amazing matte painter from Los Angeles. Francesco has just recently finished working on Wrath of the Titans and Abraham Lincoln - Vampire Hunter. He has also created incredible pieces of artwork for TV commercials for big names like Mercedes and Gillette.

At a young age Francesco had an eye for environment and landscape design and had a love for architecture. In 2009 he attended the Gnomon School of Visual Effects in Hollywood where his primary focus was the creation of Digital Matte Painting and Concept Design. 

Nowadays Francesco is working at The Aaron Sims Company in LA.

Let's take a look at some of his most recent work.













Sovibrant / Artist of the Week